It’s a mobile app, but don’t knock it really yet. Walking War Robots is designed by Pixonic, and was released way back in 2014. I’m writing this review though because when it comes to mobile titles it is actually rare to find a game that isn’t a turn based strategy game or even a card battle game. Walking War Robots actually permits you to play your giant robot on the job, similar to an arcade version of your MechWarrior games.
Before we get into combat, let’s first speak about every one of the options inside the main menu. Players can upgrade and purchase approximately 16 different robots, each making use of their own unique stats and appearance. As you may progress through the game it will be easy to unlock more top level robots to acquire from the shop. From this point, it is possible to equip your robots with many different different weapons to combine equipment in your liking.
Winning battles gains you experience and credits (called AG silver), and you may use those credits that you earn from combat to upgrade and level increase your robots and weapons so they are more robust to deal more damage or get more armor to survive longer. Certain robots or weapons are locked behind level caps, so you need to win more battles and earn enough experience to level as much as unlock the greater powerful content.
This now brings us to the cash shop. Each and every time you want to buy another robot slot you will need to use AU points to do so, which is the cash shop currency. You can generate these from completing achievements and goals, or buying them using real world money. You make use of AG silver to get and upgrade equipment normally without having to pay out any real world money.
Once you upgrade though you will need to wait for upgrade counter in order to complete before it completes, this is often a bit annoying because normally it takes approximately three hours or higher with certain upgrades in order to complete, and you will only do one upgrade at a time. Imagine a Mech with four weapons, that is a lot of waiting if you wish to upgrade everything. In order to rush it and speed up this process you will need to shell out money (AU) to complete the upgrade sooner.
However, Walking War Robots starts you off with about 100 AU approximately, then you can earn about 200 more by completing some of the beginner tasks, therefore i earned about 300 AU overall to spend on equipment and upgrades. This gave me three Mechs to play around within battle, by incorporating AU leftover to spare.
Now for combat! This is where www.gamecheatandroid.com really shines. Battles occur as 6 vs 6 PVP arena style battles, normally using a timer for roughly a few minutes or so so that you can complete the round. Matchmaking is incredibly fast and you will normally begin a battle in just a few seconds. I’m still unclear basically if i was having fun with bots or humans, because both play very similar (and also the default names are almost just alike in the event the players don’t change them).
There are two groups of robots, allies appear as blue names while enemies turn up as red. You maneuver around making use of the left side of the screen’s digital pad along with the right side is to shoot. you can also press the average person guns to utilize a specific weapon, or maybe the big button to merely fire everything at once. You may rotate and move the camera by touching a empty space of your screen and rotating it around, but should you be shooting just contain the button down and look around while shooting to regulate your aim. Additionally there is a car targeting feature that will help you lock on and follow your targets (much more about that soon).
In Walking War Robots you are able to win in either two ways. One, you kill all enemy robots. Two, you capture all of the bases. There are actually normally about six roughly beacons scattered throughout the map, players get started with nothing. There exists a small loading period where you may look around the map to find the beacons and acquire a feel for that map, then everyone does a mad dash to capture the closest beacons. Neutral beacons appear as white lights, captured ally beacons are blue, and enemy controlled beacons turn up as red.
Whenever you capture a beacon it will differ from red, to white, then to blue if you can hold it long enough. The maps are big enough to transfer around, but small enough so that you can quickly find and engage enemies. Oddly enough, the overall game is also quite strategic, since the bots and players normally try not to rush in to get killed. If you open fire, most is going to take cover behind a building or will wait around for allies to help assist them. This makes the overall game quite fun as you deal with your team to flank and corner the enemy to be able to get their beacon to acquire more points.
Certain weapons have cool down times in addition to reloading, so just holding the gun down to shoot endlessly could easily get you struggling when your guns run out and you will have to hold back to allow them to recharge. This also can work in your favor if you hide and wait for your enemy to run out of ammo to be able to unload on them to chip away at their life.
A very important factor I came across really interesting is the players and bots will lie down suppressing fire to pin you down. This really works too, if a huge group of enemies shoot at you and you get hit, the damage actually turns up and affects your robots performance. By way of example, guns could possibly get shot off your Mech so that you can’t make use of it anymore, or perhaps your legs could get damage so that you move slower and can’t run around the map as fast. Consequently, suppressing fire is dangerous if you get warrb0ts within it and can’t ensure it is behind cover in time.
Walking War Robots isn’t perfect though. The slow upgrade times are annoying how the system is to establish. The UI also offers problems and on smaller devices the screen is cluttered and certain menus can’t be accessed, such as progressing to the shop to get new weapons (it absolutely was blocked behind the “Battle” button). The auto targeting feature is actually a mess and constantly snaps the screen around in weird ways, really messing you as it targets an enemy midway all over the screen instead of the one right in front of you. Due to this I recently turned auto targeting off completely and used manual targeting, but randomly I might still lock to the wrong enemy.
Despite having these flaws, Walking War Robots is still quite fun. It had a good large update when first starting the video game and in addition it crashed as it made an effort to access Google Play to conserve my progress from the cloud, to possess a few problems for the first time you play. Just let it update, then relaunch the video game again whether it gets stuck loading.
Overall, I really enjoy playing this game. Provided you can put up with the long upgrade times I do believe you are going to really enjoy playing Walking War Robots too. It has really nice graphics, it really is well optimized and possesses smooth framerate (at least for my device), and I also really like the 1980s style action music soundtrack it offers happening. If you are keen on Mech combat games, you ought to really check this out.